Rebellion Developments
My first project at Rebellion, making use of Rebellion’s proprietary engine (Asura) for cinematics, Premiere Pro and After Effects. I handled all elements of the final edit and text heavy scenes.
Throughout the project I learnt proper use of the game engine very quickly to make high quality cinematics and relight areas of the map, as it was very dark by default. I was responsible for the majority of singleplayer capture as well as organising multiplayer capture sessions with other members of the team. Working closely with the marketing team to realize their brief on how best to convey their vision for the DLC.
Other credit goes to Billy Baker for the long opening cinematic shot displaying the multiplayer map, and the cinematic in the control room.
